INFINITE CRISIS is the hardcover collection of the hottest story in comics: one that changes everything you know about the heroes and villains of the DC Universe.Four heroes, trapped in limbo since the original CRISIS ON INFINTE EARTHS, are about to reveal themselves: one is dying, one wants to save her and restore an entire world that vanished and the other two seek unrivaled power. The plan they concoct is literally earth-shattering, and the world's greatest superheroes may not be enough to stop their attempt to alter the very nature of reality. This Companion volume collects four Specials spinning out of DC Comics' biggest event, Infinite Crisis—taking readers on a journey throughout the four corners of the DC Universe. Featuring the writing talents of Bill Willingham (Fables), Dave Gibbons (Green Lantern Corps), Greg Rucka (Checkmate), and Gail Simone (Birds of Prey), with art by Justiniano, Ivan Reis, Jesus Saiz, Dale Eaglesham, and more! Get in on the ground floor! This massive hardcover collects the first 13 issues of Robert Kirkman's Eisner-Nominated super-hero, along with all the extras from the first three trade paperback volumes and even more on top of that! Invincible: The Ultimate Collection, Volume 1 is a can't-miss for anyone who's wanted to start reading Invincible, but needed an easier way to start from the beginning. BETRAYAL! In the wake of Brad Meltzers IDENTITY CRISIS, the JLA decides the time has come to tell Batman that they stole part of his memory. However, the League is attacked by the Secret Society of Super-Villainsout for vengeance now that their own memories are restored. As the JLA battles, Martian Manhunter confronts Desperothe alien conqueror behind the villains memory-restoration. By the time the dust settles, the League may have won the battle but lost the war. They are the world's gravest super-villains: Ultraman, Owlman, Superwoman, Power Ring and J. Quick — the legendary Crime Syndicate of Amerika! Nothing has ever seriously threatened the global corruption they proudly enforce. But now a twisted mirror image of the CSA has arrived from the flip side of reality. Can anything stop this so-called "Justice League," or will the stable, perfect evil of the Earth fall victim to the tyranny of law, righteousness and freedom? In the wake of Legends, a new generation of the world's greatest super-Heroes Takes center Stage. but it's the most unlikely grouping of heroes you'll ever see! Batman, blue Beetle, Martian Manhunter, Guy Gardner, Black Canary, Mister Miracle, Dr.Fate Booster Gold, Doctor Light and the power of Shazam! Can this ragtag group work as a functioning unit to stop terrorists at the united Nations, a brigade of Rocket Reds, the royal flush Gang, the mysterious Gray Man, and other threats or will they Succumb to in-fighting and bad jokes? |
Writer Mark Waid, coming from his popular work on Flash and Impulse, and artist Alex Ross, who broke new ground with the beautifully painted Marvels, join together for this explosive book that takes place in a dark alternate future of the DC Superhero Universe. Batman, Superman, Wonder Woman, and almost every other character from DC Comics must choose sides in what could be the final battle of them all. The incredible sequel to the bestselling and multi award-winning Kingdom Come! In that story, it was judgement day, and war was waged between superheroes old and new to determine the fate of the entire planet. A fully painted Elseworlds saga, it featured one of the most astounding visions of the DC universe ever presented. Now in this stunning sequel, the impossible has happened...Superman has been killed. Not once, but countless times, murdered over and over again by the being known as Gog. If he isn't stopped, the whole structure of reality will collapse! Proving that mainstream comics could be infused with past literary/cultural ideals and still be bestsellers, the America's Best Comics imprint took the dilapidated superhero genre and created three vastly entertaining hybrids with Tom Strong, Promethea and Top Ten. Now, a stunning coup de grace is delivered with this masterful pairing of Victorian adventure fiction's greatest characters and the old war-horse of the super-group. With the stunning The League of Extraordinary Gentlemen, it would be no exaggeration to say that Alan Moore has produced a near-perfect piece of adventure fiction that is clever, literate, rich with excitement and hard to put down.It's 1898 and at the behest of M, the mysterious head of the secret Service, Campion Bond is dispatched to procure the services of Miss Mina Murray (nee Harker), adventurer Allan Quartermain, "Science-Pirate" Captain Nemo, Henry Jekyll (and his monstrous alter ego) and Hawley Griffin (a.k.a. the Invisible Man). Together, they must combat an insidious threat that will decide supremacy of the London skies, but their success may unleash a far greater threat. With no shortage of action, Moore and O' Neill sustain a high level of suspense, intrigue, mystery and terrific wit that all contribute to an indispensable read. O'Neill's art, so memorable in Marshal Law, produces a London filled with vivid, magnificent architecture and a malevolent atmosphere ripe with thrills and danger. An unmitigated triumph—pure and simple. —Danny Graydon The inspiration behind the blockbuster movie, THE LEAGUE OF EXTRAORDINARY GENTLEMEN once again uses the classic characters from familiar literature to tell a tale of epic proportions in Victorian England.In volume two, when alien invaders from Mars mercilessly attack London, the throne quickly calls upon Allan Quatermain, Mina Harker, Captain Nemo, the Invisible Man, and Dr. Jekyll to protect the empire.Using their various skills and intellect, the League goes about preparing a defense against the invasion but when the Invisible Man joins the Martian's cause, all appears to be lost.Now, as one of the members dies a horrific death, the League turns to the legendary Dr. Moreau as their last desperate hope. Locke & Key tells of Keyhouse, an unlikely New England mansion, with fantastic doors that transform all who dare to walk through them.... and home to a hate-filled and relentless creature that will not rest until it forces open the most terrible door of them all...! Acclaimed suspense novelist and New York Times best-selling author Joe Hill (Heart-Shaped Box) creates an all-new story of dark fantasy and wonder, with astounding artwork from Gabriel Rodriguez. New York Times bestselling writer Joe Hill and artist Gabriel Rodriguez, the creators behind the acclaimed Locke & Key: Welcome to Lovecraft, return with the next chapter in the ongoing tale, Head Games. Following a shocking death that dredges up memories of their father's murder, Kinsey and Tyler Locke are thrown into choppy emotional waters, and turn to their new friend, Zack Wells, for support, little suspecting Zack's dark secret. Meanwhile, six-year-old Bode Locke tries to puzzle out the secret of the head key, and Uncle Duncan is jarred into the past by a disturbingly familiar face. Open your mind - the head games are just getting started! The dead plot against the living, the darkness closes in on Keyhouse, and a woman is shattered beyond repair, in the third storyline of the Eisner-nominated series. Dodge continues his relentless quest to find the key to the black door, and raises an army of shadows to wipe out anyone who might get in his way. Surrounded and outnumbered, the Locke children find themselves fighting a desperate battle, all alone, in a world where the night itself has become their enemy. |